In addition, players can also try the Cup Circuit and Single Event modes. This is a first for many of the characters featured. They can also try Time Attacking, or finding the ten hidden Chao in the levels. In this single player mode, players can choose any one of the eight characters and play through the Zones in traditional 2D Sonic fashion. The game introduces a new mode called Free Play. The characters are divided into four teams ( Sonic and Tails, Shadow and Metal Sonic, Silver and Espio, Knuckles and Rouge) and each character has their own story. Each Zone has three Acts and a boss, with the exception of the final Zone. Players will go through each of the game's battle modes (listed below) and levels to advance the plot. Story Mode is the main single player mode. Sonic Rivals 2 has four main Single Player modes. Players can also trade and wager cards with friends. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones. Unlike the first game, only one card is needed to unlock an outfit and each character has four outfits instead of the original three. The cards themselves contain art from various older Sonic games, and can unlock things such as alternate suits for the characters. For example, getting an S Rank in Knockout Mode unlocks a card of Mephiles the Dark. There are 150 different cards to collect, and each is tied to a certain achievement. Ĭards also return as a central focus in the game. When the meter is full, it will flash, signifying a player that they can execute their Signature Move by pressing. Instead, players have a Signature Meter displayed on the screen that is gradually filled by collecting Rings. Signature Moves are no longer acquired by collecting Star Power Ups in this game. Attacking a rival will make them lose their Rings and stun them for a while. Players are again capable of performing Boosts to clear specific obstacles when prompted (with to perform an Air Boost and to perform a Speed Boost), and players can attack each other using Power-Ups or by pressing when right behind them to shove them, once to jump over them, and pressing or when jumping over an opponent to attack. They can also try Time Attacking, or finding the ten hidden Chao in the levels.Gameplay in Sonic Rivals 2 is largely the same as its predecessor, in that players scramble to reach the end of a 2.5D level before their rival does (whether they are computer-controlled or live opponents over ad-hoc). In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D Sonic fashion. The characters are divided into four teams (Sonic and Tails, Shadow and Metal Sonic, Silver and Espio, Knuckles and Rouge) and each character has their own story. Each zone has three acts and a boss, with the exception of the final zone. Players will go through each of the game’s battle modes and levels to advance the plot. With three new characters, 12 new stages and upgraded signature moves for each character, the enhanced Rivals experience will bring a whole new level of handheld fun to the PSP system. This sequel to Sonic’s 2D action platformer features all-new “jostling” controls for tighter competition and a brand new Battle mode that allows two players to jump into six different Multiplayer challenges by sharing one disc. The gloves are off and Sonic and his rivals are gearing up for an intense new head-to-head competition exclusively on the PSP (PlayStation Portable) system.
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